Weird Poker Hands
2021年1月21日Register here: http://gg.gg/ny3s8
I play professional poker in my hometown casino (Athens-Greece) for about 4 years.Last 3 years the game has gone from 2-5 to 1-2 so it took me some time to adjust.Anyway i wanted to share a hand i witnessed a few days ago.Full ring,everyone folded to the button who is a good reg,opens a lot 3bets by far the most from anyone else and uses all kind of staff postflop (check raise. Poker hands from highest to lowest 1. Royal flush A, K, Q, J, 10, all the same suit. Straight flush Five cards in a sequence, all in the same suit. The poker odds calculators on CardPlayer.com let you run any scenario that you see at the poker table, see your odds and outs, and cover the math of winning and losing poker hands. Texas Hold’em Omaha.
Maria Konnikova is a New York Times bestselling author and contributor to The New Yorker with a doctorate in psychology. She decided to learn how to play poker to better understand the role of luck in our lives, examining the game through the lens of psychology and human behavior. This excerpt is adapted from her new book, “The Biggest Bluff: How I Learned to Pay Attention, Master Myself, and Win,” which is available June 23.
For many years, my life centered around studying the biases of human decision-making: I was a graduate student in psychology at Columbia, working with that marshmallow-tinted legend, Walter Mischel, to document the foibles of the human mind as people found themselves in situations where risk abounded and uncertainty ran high. Dissertation defended, I thought to myself, that’s that. I’ve got those sorted out. And in the years that followed, I would pride myself on knowing so much about the tools of self-control that would help me distinguish myself from my poor experimental subjects. Placed in a stochastic environment, faced with stress and pressure, I knew how I’d go wrong — and I knew precisely what to do when that happened.
Fast-forward to 2016. I have embarked on my latest book project, which has taken me into foreign territory: the world of No Limit Texas Hold ’em. And here I am, at my first-ever tournament. It’s a charity event. I’ve been practicing for weeks, playing online, running through hands, learning the contours of basic tournament poker strategy.
I get off to a rocky start, almost folding pocket aces, the absolute best hand you can be dealt, because I’m so nervous about messing up and disappointing my coach, Erik Seidel — a feared crusher considered one of the best poker players in the world. He’s the one who finagled this invitation for me in the first place, and I feel certain that I’m going to let him down. But somehow, I’ve managed to survive out of the starting gate, and a few hours in, I’m surprised to find myself starting to experience a new kind of feeling. This isn’t that hard. This is fun. I’m not half-bad.
This moment, this I’m not half-bad making its fleeting way through my brain, is the first time I notice a funny thing start to happen. It’s as if I’ve been cleaved in two. The psychologist part of my brain looks dispassionately on, noting everything the poker part of me is doing wrong. And the poker player doesn’t seem to be able to listen. Here, for instance, the psychologist is screaming a single word: overconfidence. I know that the term “novice” doesn’t even begin to describe me and that my current success is due mostly to luck. But then there’s the other part of me, the part that is most certainly thinking that maybe, just maybe, I have a knack for this. Maybe I’m born to play poker and conquer the world.
The biases I know all about in theory, it turns out, are much tougher to fight in practice. Before, I was working so hard on grasping the fundamentals of basic strategy that I didn’t have the chance to notice. Now that I have some of the more basic concepts down, the shortcomings of my reasoning hit me in the face. After an incredibly lucky straight draw on a hand I had no business playing — the dealer helpfully tells me as much with a “You’ve got to be kidding me” as I turn over my hand and win the pot — I find myself thinking maybe there’s something to the hot hand, the notion that a player is “hot,” or on a roll. Originally, it was taken from professional basketball, from the popular perception that a player with a hot hand, who’d made a few shots, would continue to play better and make more baskets. But does it actually exist — and does believing it exists, even if it doesn’t, somehow make it more real? In basketball, the psychologists Thomas Gilovich, Amos Tversky, and Robert Vallone argued it was a fallacy of reasoning — when they looked at the Boston Celtics and the Philadelphia 76ers, they found no evidence that the hot hand was anything but illusion. But in other contexts, mightn’t it play out differently? I’ve had the conventional thinking drilled into me, yet now I think I’m on a roll. I should bet big. Definitely bet big.
That idea suffers a debilitating blow after a loss with a pair of jacks — a hand that’s actually halfway decent. After a flop that has an ace and a queen on it — both cards that could potentially make any of my multiple opponents a pair higher than mine — I refuse to back down. I’ve had bad cards for the last half an hour. I deserve to win here! I lose over half my chips by refusing to fold — hello, sunk cost fallacy! We’ll be seeing you again, many times. And then, instead of reevaluating, I start to chase the loss: Doesn’t this mean I’m due for a break? I can’t possibly keep losing. It simply isn’t fair. Gambler’s fallacy — the faulty idea that probability has a memory. If you are on a bad streak, you are “due” for a win. And so I continue to bet when I should sit a few hands out.
It’s fascinating how that works, isn’t it? Runs make the human mind uncomfortable. In our heads, probabilities should be normally distributed — that is, play out as described. If a coin is tossed ten times, about five of those should be heads. Of course, that’s not how probability actually works — and even though a hundred heads in a row should rightly make us wonder if we’re playing with a fair coin or stuck in a Stoppardian alternate reality, a run of ten or twenty may well happen. Our discomfort stems from the law of small numbers: We think small samples should mirror large ones, but they don’t, really. The funny thing isn’t our discomfort. That’s understandable. It’s the different flavors that discomfort takes when the runs are in our favor versus not. The hot hand and the gambler’s fallacy are actually opposite sides of the exact same coin: positive recency and negative recency. We overreact to chance events, but the exact nature of the event affects our perception in a way it rightly shouldn’t.
We have a mental image of the silly gamblers who think they’re due to hit the magic score, and it’s comforting to think that won’t be us, that we’ll recognize runs for what they are: statistical probabilities. But when it starts happening in reality, we get a bit jittery. “All these squalls to which we have been subjected are signs the weather will soon improve and things will go well for us,” Don Quixote tells his squire, Sancho Panza, in Miguel de Cervantes’s 1605 novel, “because it is not possible for the bad or the good to endure forever, from which it follows that since the bad has lasted so long a time, the good is close at hand.” We humans have wanted chance to be equitable for quite some time. Indeed, when we play a game in which chance doesn’t look like our intuitive view of it, we balk.
Frank Lantz has spent over twenty years designing games. When we meet at his office at NYU, where he currently runs the Game Center, he lets me in on an idiosyncrasy of game design. “In video games where there are random events — things like dice rolls — they often skew the randomness so that it corresponds more closely to people’s incorrect intuition,” he says. “If you flip heads twice in a row, you’re less likely to flip heads the third time. We know this isn’t actually true, but it feels like it should be true, because we have this weird intuition about large numbers and how randomness works.” The resulting games actually accommodate that wrongness so that people don’t feel like the setup is “rigged” or “unfair.” “So they actually make it so that you’re less likely to flip heads the third time,” he says. “They jigger the probabilities.”
For a long time, Lantz was a serious poker player. And one of the reasons he loves the game is that the probabilities are what they are: they don’t accommodate. Instead, they force you to confront the wrongness of your intuitions if you are to succeed. “Part of what I get out of a game is being confronted with reality in a way that is not accommodating to my incorrect preconceptions,” he says. The best games are the ones that challenge our misperceptions, rather than pandering to them in order to hook players.
Poker pushes you out of your illusions, beyond your incorrect comfort zone — if, that is, you want to win. “Poker wasn’t designed by a game designer in the modern sense,” Lantz points out. “And it’s actually bad game design according to modern-day conceptions of how video games are designed. But I think it’s better game design because it doesn’t pander.” If you want to be a good player, you must acknowledge that you’re not “due” — for good cards, good karma, good health, money, love, or whatever else it is. Probability has amnesia: Each future outcome is completely independent of the past. But we persist in thinking that its memory is not only there but personal to us. We’ll be rewarded, eventually, if we’re only patient. It’s only fair.
But here’s the all-too-human element: We’re just fine with runs when they are in our favor. Hence the hot hand. When we’re winning, we don’t think we’re due for a change in the least. If the run is on our side, we’re thrilled to let it continue indefinitely. We think the bad streaks are overdue to end yesterday, but no one wants the good to end.
Why do smart people persist in these sorts of patterns? As with so many biases, it turns out that there may be a positive element to these illusions — an element that’s closely tied to the very thing I’m most interested in, our conceptions about luck. There’s an idea in psychology, first introduced by Julian Rotter in 1966, called the locus of control. When something happens in the external environment, is it due to our own actions (skill) or some outside factor (chance)? People who have an internal locus of control tend to think that they affect outcomes, often more than they actually do, whereas people who have an external locus of control think that what they do doesn’t matter too much; events will be what they will be. Typically, an internal locus will lead to greater success: People who think they control events are mentally healthier and tend to take more control over their fate, so to speak. Meanwhile, people with an external locus are more prone to depression and, when it comes to work, a more lackadaisical attitude.
Sometimes, though, as in the case of probabilities, an external locus is the correct response: Nothing you do matters to the deck. The cards will fall how they may. But if we’re used to our internal locus, which has served us well to get us to the table to begin with, we may mistakenly think that our actions will influence the outcomes, and that probability does care about us, personally. That we’re due to be in a certain part of the distribution, because our aces have already been cracked twice today. They can’t possibly fall yet again. We’ll forget what historian Edward Gibbon warned about as far back as 1794, that “the laws of probability, so true in general, [are] so fallacious in particular” — a lesson history teaches particularly well. And while probabilities do even out in the long term, in the short term, who the hell knows. Anything is possible. I may even final-table this charity thing.
One thing is for sure: Unless I cure my distaste for bad runs and the sense of exuberance that envelops me during the good ones, I am going to lose a lot of money. And maybe if I lose it for long enough, I’ll eventually stop thinking that the cards owe me anything at all — whether that’s continued success or an end to a streak of bad runouts. Or that’s the hope. Otherwise I’ll be one broke poker player.
From the book “THE BIGGEST BLUFF” by Maria Konnikova, to be published on June 23, 2020, by Penguin Press, an imprint of Penguin Publishing Group, a division of Penguin Random House LLC. Copyright © 2020 by Maria Konnikova.Subscribe to our sports podcast, Hot TakedownBy Embed Code<iframe frameborder=’0’ width=’100%’ height=’180’ scrolling=’no’ src=’https://fivethirtyeight.com/player/ht/29319850/’></iframe>
Every poker player knows that the Royal Flush is the strongest poker hand, but where do all of the other poker winning hands rank? Here is a comprehensive list of poker hands in order from highest to lowest ranking. If you are new to the game of poker, learning the different poker hands is a great first step in learning how to beat your opponents with the cards you are dealt.Poker Hands Odds#1 Royal Flush
The strongest poker hand is the royal flush. It consists of Ten, Jack, Queen, King, and Ace, all of the same suit, e.g. diamonds, spades, hearts, or clubs.#2 Straight Flush
The second strongest hand in poker is the straight flush. It is composed of five consecutive cards of the same suit. If two players have a straight flush, the player with the highest cards wins.#3 Four-of-a-kind
A four-of-a-kind is four cards of the same rank, e.g. four Aces. If two players have four-of-a-kind, then the one with the highest four-of-a-kind wins. If they have the same (if four-of-a-kind is on the board), then the player with the highest fifth card wins, since a poker hand is always composed of five cards.#4 Full House
A full house is a combination of a three-of-a-kind and a pair. If two players have a full house, then the one with the highest three-of-a-kind wins. If they have the same one, then the pair counts.#5 Flush
Five cards of the same suit make a flush. If two players have a flush, then the one with the highest cards wins.#6 Straight
Five consecutive cards are called a straight. If two players have a straight, the one with the highest cards wins.#7 Three-of-a-kind
A three-of-a-kind is composed of three cards of the same rank. If two players have the same three-of-a-kind, then the other cards, or both cards, determine the winner, since a poker hand is a always composed of five cards.#8 Two-pairCrazy Poker Hands In Tournaments
Two-pair hands are, of course, composed of two pairs. If two players have two-pair, the rank of the higher pair determines the winner. If they have the same higher pair, then the lower one counts. If that is also the same, then the fifth card counts.#9 Pair
A pair is composed of two cards of the same rank. Since a poker hand is always composed of five cards, the other three cards are so-called “kickers”. In case two players have the same pair, then the one with the highest kicker wins.Crazy Poker Hands Daniel Negreanu#10 High card
If you don’t even have a pair, then you look at the strength of your cards. If there are two players at showdown who don’t have a pair or better, then the one with the highest cards wins.
Any of the PalaPoker.com games use the standard rank of hands to determine the high hand.
However, at PalaPoker.com we also play “split pot” games, like Omaha Hi-Lo8 and Stud Hi-Lo8, in which the highest hand splits the pot with a qualifying (“8 or better”) low hand; therefore, we must also be familiar with:Low Poker Hands List:
This method of ranking low hands is used in traditional Hi/Lo games, like Omaha Hi/Lo and Stud Hi/Lo, as well as in Razz, the ‘low only’ Stud game.
Note that suits are irrelevant for Ace to Five low. A flush or straight does not ‘break’ an Ace to Five low poker hand. Aces are always a ‘low’ card when considering a low hand.
Please also note that the value of a five-card low hand starts with the top card, and goes down from there.#1 Five Low, or “Wheel“: The Five, Four, Three, Deuce and Ace.
In the event of a tie: All Five-high hands split the pot.#2 Six Low: Any five unpaired cards with the highest card being a Six.
In the event of a tie: The lower second-highest ranking card wins the pot. Thus 6,4,3,2,A defeats 6,5,4,2,A. If necessary, the third-highest, fourth-highest and fifth-highest cards in the hand can be used to break the tie.#3 Seven Low: Any five unpaired cards with the highest card being a Seven.
In the event of a tie: The lower second-highest ranking card wins the pot. If necessary, the third- highest, fourth-highest and fifth-highest cards in the hand can be used to break the tie.#4 Eight Low: Any five unpaired cards with the highest card being an Eight.
In the event of a tie: The lower second-highest ranking card wins the pot. If necessary, the third-highest, fourth-highest and fifth-highest cards in the hand can be used to break the tie. An Eight Low is the weakest hand that qualifies for low in Omaha Hi/Lo and Stud Hi/Lo.Crazy Poker Hands
Check back here as you are learning the game of poker for a list that details the poker hands order. Sign up today to start winning real money!
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I play professional poker in my hometown casino (Athens-Greece) for about 4 years.Last 3 years the game has gone from 2-5 to 1-2 so it took me some time to adjust.Anyway i wanted to share a hand i witnessed a few days ago.Full ring,everyone folded to the button who is a good reg,opens a lot 3bets by far the most from anyone else and uses all kind of staff postflop (check raise. Poker hands from highest to lowest 1. Royal flush A, K, Q, J, 10, all the same suit. Straight flush Five cards in a sequence, all in the same suit. The poker odds calculators on CardPlayer.com let you run any scenario that you see at the poker table, see your odds and outs, and cover the math of winning and losing poker hands. Texas Hold’em Omaha.
Maria Konnikova is a New York Times bestselling author and contributor to The New Yorker with a doctorate in psychology. She decided to learn how to play poker to better understand the role of luck in our lives, examining the game through the lens of psychology and human behavior. This excerpt is adapted from her new book, “The Biggest Bluff: How I Learned to Pay Attention, Master Myself, and Win,” which is available June 23.
For many years, my life centered around studying the biases of human decision-making: I was a graduate student in psychology at Columbia, working with that marshmallow-tinted legend, Walter Mischel, to document the foibles of the human mind as people found themselves in situations where risk abounded and uncertainty ran high. Dissertation defended, I thought to myself, that’s that. I’ve got those sorted out. And in the years that followed, I would pride myself on knowing so much about the tools of self-control that would help me distinguish myself from my poor experimental subjects. Placed in a stochastic environment, faced with stress and pressure, I knew how I’d go wrong — and I knew precisely what to do when that happened.
Fast-forward to 2016. I have embarked on my latest book project, which has taken me into foreign territory: the world of No Limit Texas Hold ’em. And here I am, at my first-ever tournament. It’s a charity event. I’ve been practicing for weeks, playing online, running through hands, learning the contours of basic tournament poker strategy.
I get off to a rocky start, almost folding pocket aces, the absolute best hand you can be dealt, because I’m so nervous about messing up and disappointing my coach, Erik Seidel — a feared crusher considered one of the best poker players in the world. He’s the one who finagled this invitation for me in the first place, and I feel certain that I’m going to let him down. But somehow, I’ve managed to survive out of the starting gate, and a few hours in, I’m surprised to find myself starting to experience a new kind of feeling. This isn’t that hard. This is fun. I’m not half-bad.
This moment, this I’m not half-bad making its fleeting way through my brain, is the first time I notice a funny thing start to happen. It’s as if I’ve been cleaved in two. The psychologist part of my brain looks dispassionately on, noting everything the poker part of me is doing wrong. And the poker player doesn’t seem to be able to listen. Here, for instance, the psychologist is screaming a single word: overconfidence. I know that the term “novice” doesn’t even begin to describe me and that my current success is due mostly to luck. But then there’s the other part of me, the part that is most certainly thinking that maybe, just maybe, I have a knack for this. Maybe I’m born to play poker and conquer the world.
The biases I know all about in theory, it turns out, are much tougher to fight in practice. Before, I was working so hard on grasping the fundamentals of basic strategy that I didn’t have the chance to notice. Now that I have some of the more basic concepts down, the shortcomings of my reasoning hit me in the face. After an incredibly lucky straight draw on a hand I had no business playing — the dealer helpfully tells me as much with a “You’ve got to be kidding me” as I turn over my hand and win the pot — I find myself thinking maybe there’s something to the hot hand, the notion that a player is “hot,” or on a roll. Originally, it was taken from professional basketball, from the popular perception that a player with a hot hand, who’d made a few shots, would continue to play better and make more baskets. But does it actually exist — and does believing it exists, even if it doesn’t, somehow make it more real? In basketball, the psychologists Thomas Gilovich, Amos Tversky, and Robert Vallone argued it was a fallacy of reasoning — when they looked at the Boston Celtics and the Philadelphia 76ers, they found no evidence that the hot hand was anything but illusion. But in other contexts, mightn’t it play out differently? I’ve had the conventional thinking drilled into me, yet now I think I’m on a roll. I should bet big. Definitely bet big.
That idea suffers a debilitating blow after a loss with a pair of jacks — a hand that’s actually halfway decent. After a flop that has an ace and a queen on it — both cards that could potentially make any of my multiple opponents a pair higher than mine — I refuse to back down. I’ve had bad cards for the last half an hour. I deserve to win here! I lose over half my chips by refusing to fold — hello, sunk cost fallacy! We’ll be seeing you again, many times. And then, instead of reevaluating, I start to chase the loss: Doesn’t this mean I’m due for a break? I can’t possibly keep losing. It simply isn’t fair. Gambler’s fallacy — the faulty idea that probability has a memory. If you are on a bad streak, you are “due” for a win. And so I continue to bet when I should sit a few hands out.
It’s fascinating how that works, isn’t it? Runs make the human mind uncomfortable. In our heads, probabilities should be normally distributed — that is, play out as described. If a coin is tossed ten times, about five of those should be heads. Of course, that’s not how probability actually works — and even though a hundred heads in a row should rightly make us wonder if we’re playing with a fair coin or stuck in a Stoppardian alternate reality, a run of ten or twenty may well happen. Our discomfort stems from the law of small numbers: We think small samples should mirror large ones, but they don’t, really. The funny thing isn’t our discomfort. That’s understandable. It’s the different flavors that discomfort takes when the runs are in our favor versus not. The hot hand and the gambler’s fallacy are actually opposite sides of the exact same coin: positive recency and negative recency. We overreact to chance events, but the exact nature of the event affects our perception in a way it rightly shouldn’t.
We have a mental image of the silly gamblers who think they’re due to hit the magic score, and it’s comforting to think that won’t be us, that we’ll recognize runs for what they are: statistical probabilities. But when it starts happening in reality, we get a bit jittery. “All these squalls to which we have been subjected are signs the weather will soon improve and things will go well for us,” Don Quixote tells his squire, Sancho Panza, in Miguel de Cervantes’s 1605 novel, “because it is not possible for the bad or the good to endure forever, from which it follows that since the bad has lasted so long a time, the good is close at hand.” We humans have wanted chance to be equitable for quite some time. Indeed, when we play a game in which chance doesn’t look like our intuitive view of it, we balk.
Frank Lantz has spent over twenty years designing games. When we meet at his office at NYU, where he currently runs the Game Center, he lets me in on an idiosyncrasy of game design. “In video games where there are random events — things like dice rolls — they often skew the randomness so that it corresponds more closely to people’s incorrect intuition,” he says. “If you flip heads twice in a row, you’re less likely to flip heads the third time. We know this isn’t actually true, but it feels like it should be true, because we have this weird intuition about large numbers and how randomness works.” The resulting games actually accommodate that wrongness so that people don’t feel like the setup is “rigged” or “unfair.” “So they actually make it so that you’re less likely to flip heads the third time,” he says. “They jigger the probabilities.”
For a long time, Lantz was a serious poker player. And one of the reasons he loves the game is that the probabilities are what they are: they don’t accommodate. Instead, they force you to confront the wrongness of your intuitions if you are to succeed. “Part of what I get out of a game is being confronted with reality in a way that is not accommodating to my incorrect preconceptions,” he says. The best games are the ones that challenge our misperceptions, rather than pandering to them in order to hook players.
Poker pushes you out of your illusions, beyond your incorrect comfort zone — if, that is, you want to win. “Poker wasn’t designed by a game designer in the modern sense,” Lantz points out. “And it’s actually bad game design according to modern-day conceptions of how video games are designed. But I think it’s better game design because it doesn’t pander.” If you want to be a good player, you must acknowledge that you’re not “due” — for good cards, good karma, good health, money, love, or whatever else it is. Probability has amnesia: Each future outcome is completely independent of the past. But we persist in thinking that its memory is not only there but personal to us. We’ll be rewarded, eventually, if we’re only patient. It’s only fair.
But here’s the all-too-human element: We’re just fine with runs when they are in our favor. Hence the hot hand. When we’re winning, we don’t think we’re due for a change in the least. If the run is on our side, we’re thrilled to let it continue indefinitely. We think the bad streaks are overdue to end yesterday, but no one wants the good to end.
Why do smart people persist in these sorts of patterns? As with so many biases, it turns out that there may be a positive element to these illusions — an element that’s closely tied to the very thing I’m most interested in, our conceptions about luck. There’s an idea in psychology, first introduced by Julian Rotter in 1966, called the locus of control. When something happens in the external environment, is it due to our own actions (skill) or some outside factor (chance)? People who have an internal locus of control tend to think that they affect outcomes, often more than they actually do, whereas people who have an external locus of control think that what they do doesn’t matter too much; events will be what they will be. Typically, an internal locus will lead to greater success: People who think they control events are mentally healthier and tend to take more control over their fate, so to speak. Meanwhile, people with an external locus are more prone to depression and, when it comes to work, a more lackadaisical attitude.
Sometimes, though, as in the case of probabilities, an external locus is the correct response: Nothing you do matters to the deck. The cards will fall how they may. But if we’re used to our internal locus, which has served us well to get us to the table to begin with, we may mistakenly think that our actions will influence the outcomes, and that probability does care about us, personally. That we’re due to be in a certain part of the distribution, because our aces have already been cracked twice today. They can’t possibly fall yet again. We’ll forget what historian Edward Gibbon warned about as far back as 1794, that “the laws of probability, so true in general, [are] so fallacious in particular” — a lesson history teaches particularly well. And while probabilities do even out in the long term, in the short term, who the hell knows. Anything is possible. I may even final-table this charity thing.
One thing is for sure: Unless I cure my distaste for bad runs and the sense of exuberance that envelops me during the good ones, I am going to lose a lot of money. And maybe if I lose it for long enough, I’ll eventually stop thinking that the cards owe me anything at all — whether that’s continued success or an end to a streak of bad runouts. Or that’s the hope. Otherwise I’ll be one broke poker player.
From the book “THE BIGGEST BLUFF” by Maria Konnikova, to be published on June 23, 2020, by Penguin Press, an imprint of Penguin Publishing Group, a division of Penguin Random House LLC. Copyright © 2020 by Maria Konnikova.Subscribe to our sports podcast, Hot TakedownBy Embed Code<iframe frameborder=’0’ width=’100%’ height=’180’ scrolling=’no’ src=’https://fivethirtyeight.com/player/ht/29319850/’></iframe>
Every poker player knows that the Royal Flush is the strongest poker hand, but where do all of the other poker winning hands rank? Here is a comprehensive list of poker hands in order from highest to lowest ranking. If you are new to the game of poker, learning the different poker hands is a great first step in learning how to beat your opponents with the cards you are dealt.Poker Hands Odds#1 Royal Flush
The strongest poker hand is the royal flush. It consists of Ten, Jack, Queen, King, and Ace, all of the same suit, e.g. diamonds, spades, hearts, or clubs.#2 Straight Flush
The second strongest hand in poker is the straight flush. It is composed of five consecutive cards of the same suit. If two players have a straight flush, the player with the highest cards wins.#3 Four-of-a-kind
A four-of-a-kind is four cards of the same rank, e.g. four Aces. If two players have four-of-a-kind, then the one with the highest four-of-a-kind wins. If they have the same (if four-of-a-kind is on the board), then the player with the highest fifth card wins, since a poker hand is always composed of five cards.#4 Full House
A full house is a combination of a three-of-a-kind and a pair. If two players have a full house, then the one with the highest three-of-a-kind wins. If they have the same one, then the pair counts.#5 Flush
Five cards of the same suit make a flush. If two players have a flush, then the one with the highest cards wins.#6 Straight
Five consecutive cards are called a straight. If two players have a straight, the one with the highest cards wins.#7 Three-of-a-kind
A three-of-a-kind is composed of three cards of the same rank. If two players have the same three-of-a-kind, then the other cards, or both cards, determine the winner, since a poker hand is a always composed of five cards.#8 Two-pairCrazy Poker Hands In Tournaments
Two-pair hands are, of course, composed of two pairs. If two players have two-pair, the rank of the higher pair determines the winner. If they have the same higher pair, then the lower one counts. If that is also the same, then the fifth card counts.#9 Pair
A pair is composed of two cards of the same rank. Since a poker hand is always composed of five cards, the other three cards are so-called “kickers”. In case two players have the same pair, then the one with the highest kicker wins.Crazy Poker Hands Daniel Negreanu#10 High card
If you don’t even have a pair, then you look at the strength of your cards. If there are two players at showdown who don’t have a pair or better, then the one with the highest cards wins.
Any of the PalaPoker.com games use the standard rank of hands to determine the high hand.
However, at PalaPoker.com we also play “split pot” games, like Omaha Hi-Lo8 and Stud Hi-Lo8, in which the highest hand splits the pot with a qualifying (“8 or better”) low hand; therefore, we must also be familiar with:Low Poker Hands List:
This method of ranking low hands is used in traditional Hi/Lo games, like Omaha Hi/Lo and Stud Hi/Lo, as well as in Razz, the ‘low only’ Stud game.
Note that suits are irrelevant for Ace to Five low. A flush or straight does not ‘break’ an Ace to Five low poker hand. Aces are always a ‘low’ card when considering a low hand.
Please also note that the value of a five-card low hand starts with the top card, and goes down from there.#1 Five Low, or “Wheel“: The Five, Four, Three, Deuce and Ace.
In the event of a tie: All Five-high hands split the pot.#2 Six Low: Any five unpaired cards with the highest card being a Six.
In the event of a tie: The lower second-highest ranking card wins the pot. Thus 6,4,3,2,A defeats 6,5,4,2,A. If necessary, the third-highest, fourth-highest and fifth-highest cards in the hand can be used to break the tie.#3 Seven Low: Any five unpaired cards with the highest card being a Seven.
In the event of a tie: The lower second-highest ranking card wins the pot. If necessary, the third- highest, fourth-highest and fifth-highest cards in the hand can be used to break the tie.#4 Eight Low: Any five unpaired cards with the highest card being an Eight.
In the event of a tie: The lower second-highest ranking card wins the pot. If necessary, the third-highest, fourth-highest and fifth-highest cards in the hand can be used to break the tie. An Eight Low is the weakest hand that qualifies for low in Omaha Hi/Lo and Stud Hi/Lo.Crazy Poker Hands
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